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My 3D Room

A school project: recreating a place I know by heart, to work on realism where the eye forgives nothing: the sloped ceilings, the two-screen desk, the bed, the shelves, the plants, the frames on the wall. The angle: the room at night, lit only by blue ambient lights.
- final renders
- 9
- of rendering in total
- 64 h
- render engine
- Cycles
Light first
Modelling the volumes and furniture, PBR materials, then night lighting: LED backlights, a globe lamp, volumetric light in the corners. Rendered with Cycles, Blender's realistic render engine.
A website to explore it
“L'espace numérique” presents the renders like an exhibition: a large title, an entrance into the room, then the views one by one with their render details. Built with Next.js, animated with GSAP.
Tools
Blender · Cycles · After Effects · Next.js · GSAP · Tailwind CSS
Links
Credits
- Role
- Modelling, lighting, rendering & development
- Timeline
- 1 month








